I just recently experienced something I'd never experienced before: Creative flood. At first, this was an awesome feeling, I mean, so many ideas! And I was in the mood to write them down! This was incredible! Only... they wouldn't stop and I couldn't get them down fast enough. I got to the point where I was just... thinking... and thinking... and thinking. It's never happened to me before! This was kind of a problem since I was trying to READ. Also, since I think best on my feet, my feet were getting kind of tired! So, to quell the stream, I watched TV for a bit. Yeah, that helped a lot for some reason... Shrug. ANYWAY! The end result is I came up with a couple more ideas for the D&D thing, which is good, I suppose! But still, I was thinking TOO MUCH! SERIOUSLY! I was kind of overloading on creativity. It was weird... And I'm not sure I want that much creativity again...
SO YEAH! CREATIVE FLOOD!
Edit: The creative flood DID NOT go away from watching TV< but it did slow it down to managable levels. So yeah! I wrote down a TON of stuff for the D&D campaign, multiple adventures. I need to do a bit more to finish the beginning though, then I'll be done planning for a while since I don't know which path the party will take!
I hope I'm not setting myself up for disappointment...
Here are the teams for Contest, minus the names since I haven't thought them up yet.
Name “Profession” Main type Sub type Gender
Bounty Hunter Science Combat Male
Martial Artist Combat Science Male
Priestess Magic Wisdom Female
Kid Genius Wisdom Science Male
Robot Science Combat Male (technically)
Ninja Combat Magic Female
Shaman Magic Wisdom Male
Sage Wisdom Magic Female
Hacker Science Wisdom Male
Archer Combat Science Male
Talent Mage Magic Combat Male
Psychic Wisdom Magic Male
Doctor Science Wisdom Female
Magi-knight Combat Magic Male
Arcane mage Magic Combat Female
Scientist Wisdom Science Female
You may notice that 8 contestants came from worlds of magic, 8 from worlds of science, 8 from worlds of combat, and 8 from worlds of science. Basically, 4 from magical combat, 4 from magical wisdom, 4 from scientific combat and 4 from scientific wisdom. Probably the two that are most "Um... no" are the archer and the martial artist, and maybe the psychic. Well, think about it: archery is really nothing but calculations and psychic powers are really nothing more than magic that depends on your wisdom. Martial arts is a little harder to explain, but it was the best I could think of and it fits more under science than magic. Oh, and the talent mage is a little interesting. Unlike the arcane spell caster, who is essentially a D&D Sorcerer who knows a LOT of spells, the talent mage acquires different magic with each passing day at the cost of his old magic. Similar to the talents in Xanth, only he will have more than one talent at a time. This makes him a wild card, some days he will be very useful, somedays not too useful at all. He always knows what he can and can't do, though. I'm sure the rest of them are straight forward.
And if you're looking at some of these people and going "No... his main and sub are reveresed" all I have to say is "good." Those people think so as well. Just because one seems to be the main, doesn't mean the powers that be do as well. They were selceted for their main attribute, their sub attribute is coincidence.
So, which team do you think will win? Team 1 looks like the weakest to me, while team 2 looks the strongest, but that doesn't mean they will win. Teams 3 and 4 both look like they can do really well, though, so it could be anyone's game.
Well, the players have been summoned and teams created. All that's left to do is watch the contest... and take bets.
20 to 1 on team 1
5 to 1 on team 2
10 to 1 on team 3
10 to 1 on team 4
Oh, and yes, I have decided which team will win, and no, I will not tell you which. It could even by the team you think will win, or the team you think will do the worst. It could be anyone. It's also probably not the team you think will win, because I'm shifty like that and you know it and I know you know it.
Contest is a new story idea.
Yeah, I know, another one. I keep coming up with ideas and never implent any to their end, do I? Well, Contest will be fun to write on the side of F&M. F&M is still going to be the current major project. Contest will be the current minor one.
So, Contest is, as you can probably guess, a contest. The basic premise is 4 teams of 4 are competing against each other to find 4 objects, jewels or something, that will grant the winning team victory and the prize that goes with it. The other three teams will die.
Now, each team is looking for their own jewels, so there's 16 in all, but only 4 our useful to each team. The only use finding another jewel brings is making sure another team won't have it... or trading them for a jewel they took of yours. Each individual member can "feel" their individual jewel, and possessing one's jewel makes one's abilities slightly stronger. Victory can only be achieved when all four members of a team find their jewels and bring them back to the starting area, which they will have to find as they are teleported away from it.
The characters were all summoned to an arena by some outside force who seems to be using the contest as a source of amusement. Each character was taken from other worlds, and very few of them actually know another person there, so everyone is unfamilliar with one another as well. The teams of four were chosen on this basis: a man of magic, a man of science, a man of wisodm, and a man of combat. Despite the phrasing, their are women. In addition, each person brings a different talent. For eample, one man of science has a beam sword weapon and a laser gun and other such toys, while the second is a robot, the third is a hacker and the fourth is a doctor. Each is a man of science. The terms were left vague intentionally.
As it is a contest, there will be interaction between the groups. In addition to feeling one's own jewels, one can also feel the jewels of the people in the other teams that are the same type of man. For example, the men of science can feel all four jewels of science, but they feel a stronger pull to their individual jewel. But, since they can feel the other jewels, it is possible to find other jewels and keep them from the other teams. As such, it seems likely that teams will hinder each other as well as fight each other for possession of the jewels. There are plenty of strategies available.
The arena is circular and divided into four regions: science in the north, wisdom in the east, magic in the south, and combat and the west. These regions are all fairly large and take up exactly a quarter of the circle. Each region is devoted to that particular thing as well, so, the region of science will feature many scientific things, while the region of magic will feature many magical things. Same for the other two regions. Each region also holds all four jewels of that type, so thr region of science holds all four jewels of science etc.
Each team will start in one region near the jewel that team needs from that region. From there, they can either look for the jewels the other teams need or the jewels they need. The choices each team makes will affect the over all outcome of the contest and determine which team will win. If any.
So, yeah, Contest should be interesting. The major problem with it is following four points of view and keeping the story fairly linear.
How horribly, horribly sad...
Well, it's august, which means I need to finish story 1 by September. My goal is to write 1 story a month. Wish me luck.
And, as you can probably guess, not every story will be happy since there will be a lot of them and it'll be about their lives, which aren't always happy.
And I have something in store for Fen that is Gods AWFUL, and I don't want to do it, but... it has to happen. And it makes me sad. I will probably cry when I write it.
I'm sorry Fen. Sometimes the Gods can be cruel, but sometimes, the Gods have no control over what will happen.